Astanaar

Escaping Imprisonment

Lost and in unknown territory the groups of adventurers awake from a peculiar dream to a cell room concealed in total darkness. To their avail they are trapped and seek escape. Members scurry to salvage what they can and learn of others who are also trapped within the realms of the prison. As the party finally connects they group together in order to escape. Little do they know of the wretches that await them, and as with each turn and corner within the prison are littered bodies of the dead. When they finally reach a point of which they feel they can escape they are disjointed by a surprise attack of an unknown alchemist. The gnome monk of the party that was almost found dead underneath rubble within his cell foolishly jumps and tries to save this unknown alchemist from a deadly fall, “claiming it was for loot”. Knowing how dumb it really was to jump he found that the only way to redeem his honor was through seppuku., either this or he has gone mad and as such he tried to end it all by throwing shuriken’s up in the air to kill himself. The party traveling with him knew not of his idiocies until lest realized through these audacious acts. Not wanting to take care of such he was stabbed and killed. The campaign ended with the whisk of a portal and the party was teleported away.

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